Roles are simple reminders on what your class is and what it can do. Please try to pick powers that follow your Role and make sense with your Class. If you feel your character should have a power that your Role or Class don’t necessarily entail, ask your GM for permission.
Striker: You have a PhD in PAIN!
Support: Support your allies, pester your enemies.
Tank: Jump in the way of damage and laugh.
Control: The field and enemies are your plaything.
Summoner: It’s a party, bring friends!